![]() Super Gems and Power Stars are hidden across each puzzling course you'll explore. Survive smoldering volcanoes, hazardous steam engines, haunted houses, and even new courses based on the Super Mario Odyssey game! Watch them come to life in stereoscopic 3D using the touch-controlled game camera. Our stubby hero must dodge dangers and track treasures across many trap-filled courses. It’s a level that really lit up my face with a smile the first time I saw it.Captain Toad stars in his own puzzling quest on the Nintendo 3DS family of systems! ![]() You have the band room, a plaza, a few yellow cabs, and can even drop down into the city sewers. The stand out really is the New Donk City level, which magically manages to distill the kingdom from Odyssey. They’re a relatively short and sweet addition, with two regular levels, a brief mine cart ride and boss battle, covering the breadth of what the main game. These levels have made the jump to 3DS as well, and can either be unlocked through play or from tapping a Super Mario Wedding amiibo on the NFC sensor. Donkey Kong Country: Tropical Freeze had Funky Kong, and for Captain Toad, Nintendo have made an additional four levels inspired by Super Mario Odyssey. To spice up their Wii U ports, Nintendo have tried to find places where they can add content to each game. Though it’s off by default, you can turn on the motion sensor for aiming your turnip throwing, but this doesn’t have the same precision as Wii U or Switch and is a bit excessive during regular levels. While the “New” side of the 3DS family have the C-stick nubbins, they don’t offer anywhere near the kinds of dexterity that is really needed for more than getting a simple passing grade in these levels. Where the 3DS seriously falls down is with the mine cart levels, which require a degree of dexterity to aim and shoot at blocks and enemies. It doesn’t take long before you need to be tapping on and interacting with elements in the game world, whether that’s stunning enemies, shifting blocks and platforms or turning wheels that reorient parts of the level. This is impressively true to the original Wii U game.ĭoubling up the game on the lower screen initially feels like an odd choice, and I sometimes found myself looking at it instead of the slightly larger top screen on a number of occasions, but it does serve an important purpose in keeping the Wii U gameplay intact. ![]() Of course there’s compromises beyond just the resolution, which goes hand in hand with a lack of anti-aliasing, and you can see the level of detail on some parts of the scenery if you look for it, but instances where it’s actually noticeable are few and far between, and it’s never intrusive. Performance never seems to drop, even during the most ambitious levels, though I would say that the 3D effect adds relatively little to the experience on this occasion. ![]() The 3DS supports its signature autostereoscopic 3D mode, rendering the game twice at ever-so-slightly different camera angles when it’s activated, but it also duplicates the game for the lower screen – I’d suspect this isn’t rendering the game a third time, but more simplistically doubling up. The actual game resolution has dropped all the way down to the 3DS’ resolution of 400×240, roughly 1/10th that of the Switch screen and less than 1/20th of the game running at 1080p, but that’s not the whole picture. What’s most impressive is how well it runs. ![]()
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